The highlight for many people may be these Star Wars characters, and we're happy to report that they work superbly within the Soul Calibur universe. Even better, the Imperial March music played in the background, completing a dream stage for Star Wars fans. Thesmophoros' Imperial Garden was the sort of idyllic green location that's now standard for a Soul Calibur game, while the Star Destroyer Docking Bay was the token Star Wars level-complete with laser beam walls and Imperial Shuttles in the hanger. The Ostrheinsburg Castle Throne Room had a wall of armoured soldiers that gradually closed in on the fighters, while the Phantom Pavillion had walls that could be broken down by smashing an opponent into them. Each version featured the same stages, though, some of which boasted new features, such as destructibility and moving walls. Siegfried, Mitsurugi, and new character Hilde made an appearance on both, while Yoda is exclusive to the 360 and Darth Vader to the PS3. The demo that we played had four playable characters and stages on both the PS3 and Xbox 360. The critical attack promises to add a new twist to Soul Calibur's gameplay, especially for attacking players. Both editions are shaping up fantastically-a good sign given the two months left until release- and we're happy to report that the Star Wars characters are not only excellent renderings of Lucas' characters, but also great Soul Calibur fighters in their own right. We'd already played the game on the PlayStation 3 prior to Ubidays, but this was the first time that we were able to play as Darth Vader, and it provided our first taste of the Xbox 360 version with Yoda. Soul Calibur IV made a surprise appearance at this year's Ubidays event in Paris thanks to Ubisoft's agreement to distribute the game in Europe.
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